Unreal Engine Developer with 3.5+ years of experience building multiplayer, VR, and simulation-based applications using C++ and Blueprints.
🎮 I specialize in gameplay systems, multiplayer networking (EOS & Steam OSS), and AI-driven interactions, with hands-on experience delivering production-ready features across real-time projects.
🚀 Currently working on developing scalable systems including multiplayer session management, voice chat, optimization, and data-driven gameplay experiences.
🧠Skilled in:
• Gameplay Programming (C++ + Blueprints)
• Multiplayer Systems (EOS, Steam OSS)
• AI Systems (Behavior Trees, EQS)
• VR Development & Optimization
• UI Systems (UMG) & Cinematics (Level Sequencer)
💡 I enjoy solving complex gameplay problems, optimizing performance, and building systems that are robust, scalable, and ready for production.
📫 Open to opportunities in Unreal Engine development.